AllenSam
05-08-2008, 04:16 PM
This is a guide for Element - Status Relationships.
Each element is matched to certain statuses.
If your character is equipped with an armor, shield, helmet, or accessory with that element, it will guard against the corresponding statuses.
If your character is equipped with a weapon that has an element, your attack will have a small chance of inflicting the corresponding statuses.
Any elemental skills or spells will also have a small chance of inflicting the statuses.
Here is a chart of each element and it's paired statuses:
https://www.roguedynasty.net/images/elementstatus.jpg
So, using Ice for an example...Blue Ring (level 1 Earth Ward) will guard against Sleep, NulFrost Ring (level 10 Ice Proof) will guard against Sleep and Stop, and Glacier Ring (Level 20 Ice Eater) will guard against Sleep, Stop, and Frozen.
Notice Earth and Fire are a bit different. Low level will half the HP loss, Mid level will block the status, and High level will absorb the HP loss as healing. So for Earth; Earth Ward halves poison damage, Earth Proof blocks the status entirely, and Earth Eater absorbs Poison, turning it into Regen. Fire Ward halves Burn damage, Fire Proof blocks Burn, and Fire Eater absorbs Burn as HP. The other statuses that do not affect HP will act as I explained in the paragraph above.
UPDATE: Each element has it's own poison type statues now that it will half, block, or absorb like Burn and Poison. For low level Lightning, Shadow, and Holy you will notice 2 statuses (Shock/Stop for example.) This means either status will randomly be chosen. So a low level Lightning attack will either set Shock or Stop, but not both at the same time.
If a level 1 or 5 weapon that has Earth element is equipped, your attack will have a small chance of poisoning the enemy. If the weapon is level 10 or 15 it will have a small chance of inflicting Poison or Disarmed (not both at the same time). And if the weapon is level 20 or higher it will have a small chance of inflicting Poison, Disarmed, or Desperate (again, not all at the same time).
And finally, if you use a low level Earth based spell or skill (ie Tremor), it will have a small chance of poisoning the enemy. Mid level Earth based spells or skills (ie Quake) will have a small chance of poisoning or disarming the enemy (not at the same time). And high level Earth based spells or skills (ie Avalanche) will have a small chance of inflicting Poison, Disarmed, or Desperate, but not all at the same time.
Also note that Shadow Eater grants the Safety effect, which blocks Doom and Instant Death. High level offensive Shadow cannot give Doom or instant death to the enemy though.
Each element is matched to certain statuses.
If your character is equipped with an armor, shield, helmet, or accessory with that element, it will guard against the corresponding statuses.
If your character is equipped with a weapon that has an element, your attack will have a small chance of inflicting the corresponding statuses.
Any elemental skills or spells will also have a small chance of inflicting the statuses.
Here is a chart of each element and it's paired statuses:
https://www.roguedynasty.net/images/elementstatus.jpg
So, using Ice for an example...Blue Ring (level 1 Earth Ward) will guard against Sleep, NulFrost Ring (level 10 Ice Proof) will guard against Sleep and Stop, and Glacier Ring (Level 20 Ice Eater) will guard against Sleep, Stop, and Frozen.
Notice Earth and Fire are a bit different. Low level will half the HP loss, Mid level will block the status, and High level will absorb the HP loss as healing. So for Earth; Earth Ward halves poison damage, Earth Proof blocks the status entirely, and Earth Eater absorbs Poison, turning it into Regen. Fire Ward halves Burn damage, Fire Proof blocks Burn, and Fire Eater absorbs Burn as HP. The other statuses that do not affect HP will act as I explained in the paragraph above.
UPDATE: Each element has it's own poison type statues now that it will half, block, or absorb like Burn and Poison. For low level Lightning, Shadow, and Holy you will notice 2 statuses (Shock/Stop for example.) This means either status will randomly be chosen. So a low level Lightning attack will either set Shock or Stop, but not both at the same time.
If a level 1 or 5 weapon that has Earth element is equipped, your attack will have a small chance of poisoning the enemy. If the weapon is level 10 or 15 it will have a small chance of inflicting Poison or Disarmed (not both at the same time). And if the weapon is level 20 or higher it will have a small chance of inflicting Poison, Disarmed, or Desperate (again, not all at the same time).
And finally, if you use a low level Earth based spell or skill (ie Tremor), it will have a small chance of poisoning the enemy. Mid level Earth based spells or skills (ie Quake) will have a small chance of poisoning or disarming the enemy (not at the same time). And high level Earth based spells or skills (ie Avalanche) will have a small chance of inflicting Poison, Disarmed, or Desperate, but not all at the same time.
Also note that Shadow Eater grants the Safety effect, which blocks Doom and Instant Death. High level offensive Shadow cannot give Doom or instant death to the enemy though.