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05-29-2008, 01:24 PM
Negative Field Effects:
Poison Field: Remove 5% of each fighters Max HP each turn.
Cursed Field: Remove 5% of each fighters Max MP each turn.
Virus Field: Remove 5% of each fighters Max HP and MP each turn.
Numb Field: Negates all Physical Attacks.
Silenced Field: Negates all Magical Attacks.
Zombie Field: All Healing Magic inflicts half the damage it would have healed, and doesn't heal anything.
Misty Field: All attacks can only do 50% of the Max Damage. Instead of 3 Coins flipped, there are only 2.


Positive Field Effects:
HP Field: Double both fighters HP.
MP Field: Double both fighters MP.
Time Field: Haste and Slow spells last twice as long.
Amplified Field: Start the battle with Amplify Damage on all fighters.
Rebirth Field: Start the battle with Auto-Life x3 on all fighters.
Speed Field: Start the battle with Auto-Haste on all fighters.
Elemental Field: Element Spells deal twice as much damage, but cost twice as much as well.